When did Carnival Hunt release on Steam?
Steam Early Access launched July 23, 2026 from Beer Night Studio and Crytivo — PC only at launch.
Carnival Hunt updates hub: Jul 23 Steam EA launch, Patch №1 Grand Door fixes, Patch №2 Confusion and Sisters balance — verified Beer Night timeline.
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Carnival Hunt entered Steam Early Access on July 23, 2026 from Beer Night Studio and Crytivo (App 1181550). This Carnival Hunt updates hub tracks verified Steam-facing patch notes — not datamined leaks or trainer chatter.
Launch week shipped two numbered hotfixes (Jul 26 and Jul 27) that changed Grand Door flow, Sisters status effects, region selection, and Jack merchant reliability. Verified August 5, 2026 — cross-link The Sisters for Confusion mechanics, items for Radar mannequin pings, and beginner guide after your first post-patch match.
Official store: Steam · community: Discord · gear shifts: tier list.
| Signal | EA status | Recheck |
|---|---|---|
| Steam EA launch | Jul 23, 2026 · $19.99 | Store page |
| Live killers | 2 — Magician + Sisters | monsters hub |
| Latest numbered patch | Patch №2 · Jul 27 | Steam news |
| Map pool | 32 modular rooms | maps |
Editorial changelog for carnival hunt update searches — dates mirror Beer Night Steam announcements and community verification, not private roadmaps.
| Date | Milestone | Player impact |
|---|---|---|
| 2026-07-23 | Steam EA launch | 5v1 asym horror live · Magician + Sisters roster |
| 2026-07-26 | Patch №1 | Auto-reconnect · Grand Door fixes · first hotfix pass |
| 2026-07-27 | Patch №2 | Confusion status · region select · Sisters balance · Radar mannequins · Jack fixes |
| Post-launch | Ongoing hotfixes | Expect balance tweaks — watch Discord |
5v1 matches on one procedural carnival theme — 32 modular rooms across 4 floors. Wind-up keys, Life Gears, play dead, proximity voice, and lobby gears are all live. More environments are roadmap items during EA; layout rules on maps stay valid when the room pool grows.
Beer Night's first numbered EA hotfix focused on session stability and endgame door behavior — quality-of-life fixes players felt within the first 72 hours of launch.
| System | Reported change | Wiki page |
|---|---|---|
| Connectivity | Auto-reconnect improvements | — |
| Grand Door | Exit mechanism / timing fixes | maps · beginner guide |
| General | First hotfix stability pass | Discord for follow-ups |
If your squad saw inconsistent Grand Door windows pre-Jul 26, retest the two-cog exit flow on floor 4 after verifying game files on Steam. Objective routing did not change — only reliability — so bunnies guide climb steps still apply.
New players who learned Grand Door timing during launch day may have cached wrong habits. Run one post-patch match focusing on wing exit gates (centre hub still has no floor-4 gate) before ranked monster queues.
The Jul 27 build is the highest-impact EA patch so far for both killers and survivors. It introduced the Confusion status, added region / server selection, rebalanced The Sisters, and fixed Jack merchant edge cases.
| System | Patch №2 change | Read next |
|---|---|---|
| Scream of Pain | Applies Confusion (no sprint) — not Stun | The Sisters |
| Scissors skill-check | Success zone halved · louder footsteps | The Sisters · tier list |
| Radar | Detects active mannequins | items |
| Matchmaking | Region / server selection added | Discord LFG |
| Jack slot | Interaction reliability fixes | items candy section |
| Confusion + Panic | Confusion cannot apply during active Panic | bunnies guide |
Scream of Pain now applies Confusion, which blocks sprint instead of the launch-week long Stun. Scissors taps and failed hold-pulls still apply Stunned (cannot stand). Bunnies who try to Dash-sprint out of scream zones will walk — deadly on ferris wings and Organ Hall balconies. Re-read play dead if you relied on panic sprint chains.
Footsteps are louder and hold-pull timing is tighter. Monster mains should warm up skill-checks in custom lobbies; bunny squads should assign Dash and ledge awareness per tier list — not Magician-only stealth stacks.
Radar needle now pings active mannequins from Sisters Mannequin Control, not just loot and hat quest signals. Free teammates by interacting with dolls — full counter table on The Sisters counters section.
Candy gambling at Jack of All Trades had interaction bugs at EA launch. Post-Patch №2, re-test Jack winds if your squad skipped the machine entirely — see items for when spinning is worth the candy cost vs objective keys.
Hotfixes after July 27, 2026 should be assumed non-destructive unless Steam news says otherwise. Watch these systems on the next build:
The Sisters — any Scream / mannequin tweak
tier list — gear cooldown and noise radius changes
maps — new wing modules when Beer Night expands the room pool
gears — recipe or craft cost shifts
Steam Early Access launched July 23, 2026 from Beer Night Studio and Crytivo — PC only at launch.
Jul 27, 2026 — Scream applies Confusion (no sprint), Sisters skill-check window halved, louder footsteps, Radar detects mannequins, region selection, Jack fixes. See Patch №2 section above.
Jul 26, 2026 — auto-reconnect, Grand Door mechanism fixes, first EA hotfix stability pass.
No Roblox-style redeem codes — this is a paid Steam EA title. Ignore third-party code spam; track patches here and on Steam news.
Steam store news and Beer Night Discord — this fan wiki summarizes player-safe facts after verification.
Yes after Patch №2. Scream → Confusion (no sprint). Scissors still apply Stunned. Full kit on The Sisters.
Yes — revisit tier list and gears whenever Beer Night posts balance notes. Sisters live meta is no longer Magician-only.
After each Steam news post during EA. Last full pass: August 5, 2026.
Matched by build plan, shared topics, and guide progression — not random related links.