Are The Sisters in Carnival Hunt Early Access?
Yes. The Sisters are the second live EA killer alongside the Magician — 2 monsters total on the monsters hub.

The Sisters Carnival Hunt killer guide: Scissors pulls, Confusion vs Stunned, Scream of Pain, Mannequin Control, and bunny counters for Steam Early Access.
The Sisters scissors kit, Confusion, mannequins, and bunny counters.
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The Sisters are Carnival Hunt's second Early Access Carnival Monster — the tag-team scissors killer that joined Magician in the live roster. Players searching Carnival Hunt Sisters want kit details, Stunned, Confusion, mannequins, and bunny counters. Verified August 5, 2026 · Steam.
| Stat | Value |
|---|---|
| EA killer · scissors / mannequin archetype | |
| Player count | 5v1 — one Sisters player vs five bunnies |
| Signature tools | Scissors · Stunned · Confusion · Scream · Mannequins |
| Also play | Magician — deception · hat trick · imposters |
The Sisters (also searched as Carnival Hunt the Sisters / Siamese Sisters) are a dual-body Carnival Monster built for ranged hooks and area denial rather than Magician-style invisibility. One player controls the pair; kit fantasy is carnival cruelty with scissors as the primary skill-shot and mannequins as the Evil Sister lock-down tool.
Beer Night Studio shipped them into the live 2-killer EA pool alongside Magician after the community XP unlock. Official in-game tutorial coverage lagged the unlock, so community tips and this Carnival Hunt Sisters guide fill the gap until Beer Night expands onboarding.

GSC and Discord chatter cluster on carnival hunt sisters, the sisters, and new killer because players need a focused killer page — not a Magician-only write-up. This article is that landing page.
Expect mid-range pressure, stun chains near ledges, mannequin route blocks, and less pure stealth than Magician. Bunnies who only practiced imposters and hat tricks will misread Sisters until they respect Stunned, Confusion, and wall-lodged scissors.
Stunned is the bunny status introduced with The Sisters. While stunned, a bunny cannot stand up for a short period. That window is the Sisters’ conversion timer — not an automatic down.
Important (Patch №2): Scream of Pain no longer applies Stunned. Scream now applies Confusion instead. Scissors taps / failed pulls still apply Stunned.
| Situation | Stun effect | Sisters follow-up |
|---|---|---|
| Standing bunny hit by tap Scissors | Brief Stunned | Close distance or re-throw |
| Standing bunny hit by hold-pull fail | Very short Stunned | Do not greed — reset aim |
| Scream of Pain nearby | Does not Stun (see Confusion) | Use for sprint lock + knockback |
| Wall-lodged Scissors + Scream | Resonance: Confusion + knockback at impact | Zone objective clusters |
If you get stunned mid-objective, stop trying to finish the wind-up. Break line of sight, wait the stand-up, then wind-up in cover. Teammates should not stack on your body during the stun window.
Short stuns from scissors are pressure tools. Over-committing after a tiny stun is how bunnies Dash away and punish your charge. Save Scream for Confusion + knockback setups, not as a “longer stun” button.
Confusion is the status added in Early Access Patch №2. A confused bunny cannot sprint. It is the new payload of Scream of Pain (replacing the old long Stun on scream).
Maintenance hotfix note: Confusion cannot be applied while Panic is already active — do not plan scream → panic stacks as a free double-lock.
| Status | Bunny cannot… | Primary source |
|---|---|---|
| Stunned | Stand up (short window) | Scissors tap / failed pull |
| Confusion | Sprint | Scream of Pain (Patch №2) |
| Panic | Separate panic rules | Bunny panic tools — blocks new Confusion |
Bunnies who hear Scream and still try to Dash-sprint out of a wing will discover they only have walk speed — deadly on ledges and vs follow-up scissors. Sisters should scream to cut escapes, then hold-pull or grab — not expect the old “long ragdoll stun” from scream alone.
Scissors are the Sisters’ ranged skill-shot. Left-click behavior changes with tap vs hold, and whether the bunny is already downed.
Patch №2: the success zone for the Sisters’ Range Ability skill-check was halved, footsteps are louder, and ability charge consumption was rebalanced. Treat hold-pulls as tighter timing than launch week.

| Input | Target state | Result |
|---|---|---|
| Tap LMB | Downed bunny | Grab / secure at range |
| Tap LMB | Standing bunny | Brief Stunned |
| Hold LMB + hit standing | Standing bunny | Skill-check pull toward you (tighter window) |
| Hold LMB fail | Standing bunny | Tiny Stunned only |
| Hold LMB into wall | Environment | Lodge blades for Scream synergy |
Tap when you need a quick stun on a rotating bunny or to snatch a body already on the floor. Tap is safer when charge is low or when bunnies hold Firework / Dash ready.
Hold left mouse on a standing hit to start the pull skill-check. Release on time to yank the bunny toward you. Fail the timing and you still apply a very short stun — treat fails as soft pressure, not a full combo starter. With the halved success zone, warm up the check before first objective.
Driving Scissors into a wall while holding creates a planted trap. Leave them lodged near high-traffic objectives, then detonate with Scream of Pain so the impact point radiates Confusion and knockback.
Scream of Pain is the Gentle Sister (Nice Sister) exclusive. After Patch №2 it applies Confusion (bunny cannot sprint) and knocks bunnies back — lethal near ledges, stairs, and cage setups. It no longer applies Stunned.

| Setup | Scream use | Why |
|---|---|---|
| Bunny on ledge / balcony | Scream to knock off | Fall damage + Life Gear pressure |
| Two+ bunnies winding together | Scream into stack | Confusion cuts sprint escapes · breaks key economy |
| Scissors lodged in wall | Scream to resonate blades | Remote AoE Confusion + knockback |
| Bunny mid-play-dead pile | Scream sparingly | May scatter pile — mix with inspections |
Best Sisters loop: lodge Scissors → force bunnies toward the wall → Scream of Pain to resonate the blades → convert confused / slowed-escape targets with grabs or another scissors throw. This is the “pure evil” pattern players clip on Discord.
Like Magician, Sisters still live on monster charge and bunny key drains. Scream is not free — dump it only when two or more bunnies are in radius or a ledge kill is guaranteed. Empty scream into one bunny across a room loses the round’s tempo.
Mannequin Control is the Evil Sister unique ability (Patch №1 Tips). Mannequins spawn on every floor; aim at one and press Q to wake it. Early EA iterations have no cooldown on control, so you can activate mannequins rapidly even during a chase.
| Step | Input | Result |
|---|---|---|
| Wake | Aim mannequin → Q | Enters Guard Mode |
| Guard point | LMB one point → RMB confirm | Stays and protects that spot |
| Patrol route | LMB 2–3 points → RMB confirm | Walks the path |
| Reselect | Q without aiming | Selects most recently activated mannequin |
| Rewrite orders | Q again on active mannequin | Back to Guard Mode for new instructions |
| Cancel draft | Q again before confirm | Keeps previous commands |
Park a guard on a wing door while you scissors the opposite objective. Drop a patrol ahead of a chase so escape routes collapse. Activated mannequins stay under control indefinitely in current EA builds — treat them as permanent area denial until Beer Night ships aggression modes (Passive / Aggressive / Highly Aggressive are planned).
Radar can now detect active mannequins. Scissors catch for taking bunnies out of mannequins improved. Mannequin release skill-check was rebalanced. Bunnies can free each other from mannequins by interacting. Sisters’ RMB teleport-to-mannequin had a mirror-cooldown bug that was fixed — expect teleport rules to keep changing; verify on Discord patch days.
Bring Radar when the hunter is Sisters so active dolls light up. Call “mannequin on [wing]” at low volume on proximity chat. Teammates should peel to free trapped bunnies instead of triple-stacking the same objective.
Sisters win by interrupting wind-up stacks, planting mannequins on escape doors, and converting stuns / Confusion before bunnies reach the Grand Door. Objective audio still pings — path to the symbol, then scissors the clustered winders.
| Situation | Sisters play | Avoid |
|---|---|---|
| Objective ping | Approach choke · tap stun · scream if stacked | Long hallway hip-fire |
| Split bunny squad | Pick isolated winders · mannequin the other wing | Tunneling one bunny across floors |
| Bunny on ledge objective | Scream knockback (Confusion + fall) | Melee chasing into fall yourself |
| Post-stun panic | Hold-pull or grab downed | Re-throwing with empty charge |
| Play dead pile | Inspect selectively · scissors downed fakes | Scream every pile instantly |
After a secure, loot keys, spend charge wisely, and reset scissors aim toward the next objective noise. Sisters are weaker at Magician-style booth teleport mind games — your advantage is mid-range lockdown plus dolls.
Balconies, roller-coaster platforms, and wing connectors with drop-offs amplify knockback. Study layouts on the maps guide and pre-place wall scissors on those chokes before objectives light green.
Floor 1–2: farm short stuns on noisy wind-ups and learn scissors lead times; wake one mannequin on the busiest connector. Floor 3: lodge blades on roller-coaster and ferris approaches — scream when two bunnies stack on the ride gear. Floor 4 / Grand Door: save charge for hold-pulls on the final two gears; one failed scream into a solo bunny often throws the round.
If bunnies split across wings, do not tunnel the first ping forever. Tag one bunny with a tap stun, rotate to the second ping, then return — Sisters punish stacks more than Magician’s single-target hat tricks.
Bunny counters vs Carnival Hunt Sisters are spacing, edge awareness, radar for active mannequins, and not stacking wind-ups in scream radius. Vs Magician you tunnel imposters; vs Sisters prioritize movement gears, doll peels, and quiet comms.
| Sisters threat | Bunny counter | Link |
|---|---|---|
| Tap scissors stun | Break LOS · delay stand-up wind-ups | wind-up |
| Hold-pull skill check | Strafe perpendicular · Dash on yank | gears |
| Scream → Confusion + knockback | Avoid ledges · do not rely on sprint out | maps |
| Wall-lodged scissors | Spot planted blades · smoke / reroute | items |
| Active mannequins | Radar ping · teammate free interact | items |
| Post-stun grab | Teammate Firework / distraction | play dead |
Proximity chat still leaks to the monster. Whisper location tags instead of screaming “she’s on me” — see proximity chat. Sisters who hear stack callouts know exactly where to scream.
Possum piles buy time, but Scream can scatter bodies. Mix real play dead with decoy corpses away from ledges so knockback does not delete your Life Gears.
Keep Radar for active mannequins and at least one Firework or smoke tool for post-stun grabs — see items. Marbles still help if Sisters chase through a choke after a failed pull. Do not waste candy Jack rolls on cosmetics mid-chase when you need Dash charges for the next yank.
Quiet Soft Paws-style passives reduce accidental key noise that telegraphs your wing. Active Dash is the cleanest answer to hold-pulls; High Jump helps leave balcony scream zones before knockback applies. Remember Confusion removes sprint — Dash timing matters more than raw run-away.
EA offers 2 killers. Magician is deception and booth mobility; Sisters are stun skill-shots, Confusion screams, and mannequin denial. Learn both from the monsters hub.
| Dimension | Magician | The Sisters |
|---|---|---|
| Primary catch | Hat Trick · melee | Scissors tap / hold-pull |
| Stealth | Invisibility · booth teleport | Low — mid-range pressure |
| Area denial | Imposters · Ticketman | Wall scissors + Scream + mannequins |
| Statuses | — | Stunned (scissors) · Confusion (scream) |
| Bunny priority gear | Radar · Soft Paws | Dash · Radar · ledge awareness |
Pick Sisters if you hit skill-shots and the lobby struggles with ledges or doll pathing. Pick Magician if you prefer silent approaches and fake bunny pressure — full kit on the Magician guide.
If the hunter is Sisters, stop playing Magician-only habits (radar only for imposters, ignoring ledges and dolls). Use play dead vs Confusion knockback and items Radar for mannequins. If Magician, bring radar for imposters and expect hat tricks — not scissors skill-checks.
Use this list pre-queue and after your first Sisters match — both sides.
Yes. The Sisters are the second live EA killer alongside the Magician — 2 monsters total on the monsters hub.
A bunny status from Sisters scissors. Stunned bunnies cannot stand for a short time — duration depends on tap scissors or failed pulls. Scream no longer applies Stunned after Patch №2.
Patch №2 status: confused bunnies cannot sprint. Scream of Pain now applies Confusion instead of Stun. Confusion cannot be applied while Panic is active.
Tap to stun standing bunnies or grab downed ones. Hold on a standing hit for a pull skill-check (success zone halved in Patch №2). Hold into a wall to lodge blades for Scream synergy.
Gentle Sister exclusive: applies Confusion (no sprint) plus knockback. Resonates wall-lodged scissors for remote AoE pressure. Does not apply Stunned after Patch №2.
Evil Sister Q ability: wake floor mannequins, set guard or patrol points with LMB, confirm with RMB. Radar detects active mannequins; teammates can free each other by interacting.
In-game tutorial coverage was limited at unlock — use this guide plus Beer Night tips on Discord until official onboarding expands.
Dash / High Jump for pull escapes, Soft Paws for quieter rotates, Radar for dolls — see gears and tier list. Avoid stacking on ledges; do not trust sprint after Scream.
Magician for the other killer, play dead for pile mind games, and bunnies guide for squad routes.
No. Both killers remain selectable in EA. Queue Magician for stealth booth play, Sisters for scissors + mannequin lockdown — hub summary on monsters.
Tap scissors can secure downed or corpse-adjacent targets more safely than diving into a pile. Still inspect carefully — fake bodies waste charge if you scream every heap.
Matched by build plan, shared topics, and guide progression — not random related links.